The room has three levels (a main level, an upstairs and a subterranean dwarf mine), and there's a clever communications device to help you talk to your teammates on a different level. Often the clues and the puzzles are on opposite sides of the room, so we need to work together to call out what we're seeing. Symbols help us determine which clues go with which locks and puzzles (eg the picture of Pinocchio goes with the Pinocchio doll, and really pay attention to where all those frogs are). There's a magic mirror on the wall, who will offer help if we get really and truly stuck. There are fairytale objects galore – we spot things from the Three Little Pigs, the Princess and the Pea, Jack and the Beanstalk, Snow White and the Seven Dwarves, the Chronicles of Narnia, the Princess and the Frog, Pinocchio, Goldilocks and the Three Bears, Rapunzel and Cinderella. We start off in the Big Bad Wolves' headquarters, temporarily empty as the wolves have gone off to do some sort of evil mischief. In the previous quests, we picked up three precious objects, which will help us defeat the evil Snow Queen, the ultimate boss in A Grimm Finale. You are only allowed to book the fourth room once you've completed the others, and it's in the briefing for this one that we learn what the purpose of those quests was. There are four rooms here at the Mystery Rooms, and the fourth, A Grimm Finale, is the culmination of the previous three. There's no guarantee of happily ever after Our tip: If you want to race against the clock - and potentially beat the room's record for the fastest escape - don't be afraid to split up and try to solve multiple puzzles simultaneously. Thanks to eerie soundscapes, unsettling décor and a few well-timed jump scares, you and your mates are likely to be those same faint screams that the next group hears on its way in. It's also a very approachable room for beginners, and our team managed to escape with nearly a half-hour left to spare.Īnd if you really want to up the ante and try something nightmare-inducing, opt for the creepy Shanghai murder mystery 'Before Midnight' room or the Annabelle storyline, oft-considered the scariest escape room in Melbourne.īest quote: ".Guys?" "Oh, I forgot we had to set you free." While it's not an unfamiliar story - in fact, it sounds a whole lot like the plot of I Am Legend - it remains exciting thanks to a frequent change in environment and a range of unusual puzzles. Unlike most escape rooms where the entire game basically takes place in one space, Survivor spans multiple areas, each with its own set of challenges. You start the game in the back entrance to the hospital, and from this point forward, it's a race against the clock. Don't worry, it won't be long before he rejoins you - as long as you remember to set him free. You and your friends are among the world's few survivors, and you've bravely decided to help track down the cure and help save what remains of the human race.īefore you begin, one member of your team will be asked to volunteer as a prisoner who starts the game chained to the wall. Of course, there's a catch. The hospital he works in was attacked and he was killed, leaving the cure trapped within the hospital's zombie-infested halls. But there's good news: a doctor has successfully developed a vaccine to fight the virus. We did Survivor, which is considered the least terrifying of the bunch, but that's not saying much. The year is 2024, and a deadly zombie virus has spread rapidly across the globe, decimating much of the world's population. The rooms are rated based on difficulty, level of physical activity involved and fear factor. As you descend the stairs into the dimly lit basement, faint screams from other hopeful escapees echo off the walls, serving as the first clue that you're in for one hell of a ride. If you're after the horror variety, Lost has three rooms that are sure to scare your socks off.
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